The quick answer
Guilds unlock at character level 20. Open the Guild menu to browse or apply, then choose a group whose activities and schedule suit you. To leave, open Member Roster, use View where required and select Leave Guild. Leaving has a documented six-hour restriction on joining or creating another guild.
On this page
Recognise the three stages of joining a guild
Once Guild is available from the main menu, the screen you see depends on your membership. A recruitment listing, an application awaiting approval and your own guild’s activity page are different states.
| What you see | What to do |
|---|---|
| Recruitment list | Read descriptions and find a group with suitable hours and expectations. |
| Pending application | Check its status; membership has not yet been confirmed. |
| Guild roster and activities | Read announcements and choose a suitable first activity. |
Membership does not automatically place you in a party with everyone on the roster. For an organised activity, follow the group’s stated meeting and invitation process.
A guild is a player group, separate from a sect
A guild connects you with other players for organised activities, shared progression and social play. A sect is an in-world affiliation with its own membership rules. Joining your friends’ guild does not itself decide which Martial Art or sect your character must use.
Before applying, decide what you want from the group: regular boss runs, competitive events, exploration company or conversation while playing. That answer is more useful than simply choosing the largest roster you can find.
How to find and join a guild
- Reach character level 20 and open Guild from the main menu.
- Browse the recruitment list or search for the guild you want.
- Read its description, activity expectations and normal play hours.
- Apply or accept an invitation using the available join option.
- After joining, inspect the activity page and announcements before signing up for a group event.
An application awaiting approval is different from a failed application. If a group uses manual approval, wait for a response or choose another suitable group; repeatedly pressing Apply will not make its officers log in sooner.
Choose by participation, not just the type label
| Guild emphasis | What to ask before joining |
|---|---|
| Combat / Bladesworn Gang | Are events learning-friendly, and when does the group organise them? |
| Exploration / Farshore Hall | Do members actually explore together at your usual hours? |
| Leisure / Changle Pavilion | Which social activities run regularly, and is attendance optional? |
These categories describe the guild’s emphasis, not a promise about its atmosphere. A relaxed combat group may suit you better than a leisure group with strict attendance requirements. Ask for one concrete example of the normal weekly schedule.
Make your first week useful
Check the activities that contribute to your guild’s current objectives, then join one you already enjoy. Claim completed rewards and learn where the group posts plans. There is little value in promising an ambitious weekly target that you cannot sustain.
Version 2.2 improved the roster so management can pin members and other members are ordered by previous-week activity. That makes the roster useful context, but activity numbers alone do not tell you who is available to teach a fight or help a new player.
Personal shop currency and the shared guild treasury serve different purposes.
How to leave without confusing it with disbanding
Open Guild → Member Roster. If the leave option is hidden behind the roster overview, select View, then find Leave Guild and read the confirmation. The reported rejoining and creation restriction is six real hours; check the current confirmation before accepting.
A guild leader should take particular care: Disband Guild affects the whole group and is not the same action as an ordinary member leaving. If your intention is only to move on, settle leadership arrangements first. Do not use disbanding as a shortcut to finding a leave button.
Plan a move after any event you intended to finish, and tell the new group about the waiting period. Do not promise to join its raid immediately after leaving the old roster.
Prepare for your first guild activity
- Read the announcement for the exact activity, time and entry requirement.
- Confirm that the time works in your time zone.
- Tell the organiser if this is your first attempt and confirm the role you will play.
- Inspect your combat loadout and supplies before the group forms.
- Join the intended party or activity invitation.
- Afterward, inspect personal rewards and any completed guild objective.
A Healer career title is not evidence that your combat setup can heal a group. Describe what you can actually do with the equipped Martial Arts. Likewise, a high character level does not tell an organiser whether you know the encounter.
A worked example: participation without a visible reward
Suppose you attended a guild event but a reward remains locked. Open the reward’s requirement and compare it with the activity you completed. Check your eligibility, whether the objective reached completion and whether there is a separate claim action. The event’s success and your personal claim can be separate checks.
If the requirement still does not match, ask about that specific objective rather than repeating unrelated activities to raise a general activity number. Keeping the name of the event and the reward makes the problem much easier to explain.
Solve common guild-screen problems
| Problem | Next check |
|---|---|
| Cannot see Guild yet | The level requirement and introductory progression. |
| Applied but cannot access member activities | Whether the application has been accepted. |
| A member is online but absent from your world | Party, mode and instance; the roster is not a shared session. |
| Cannot join another guild after leaving | The restriction shown by your leave confirmation. |
| Leader cannot find an ordinary leave action | Leadership transfer options before considering disbanding. |
For the first week, a group that explains its schedule and helps you complete one activity is more useful than a prestigious name whose events you cannot attend. Reassess after you have experienced the actual routine.
What to read next
Common questions
Do I need a guild to play the main story?
No. Guild membership is a separate social and activity choice.
Can I leave and immediately create my own guild?
The documented six-hour restriction also applies to creating a guild. Read the live confirmation for the current condition.
Sources & verification
Source research is separate from in-game testing. Recommendations are identified as editorial advice.
- Official update: PerilousEminencePatchNotes
September roster ordering and management improvements.