Martial Arts / The handbook

Martial Arts beginner guide: equip, upgrade and learn your moves

Separate weapon items from fighting styles, equip two Martial Arts, read their skills and practise one useful combination before investing.

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The quick answer

A Martial Art is the fighting style used with a weapon type: its attacks, skills and development. It is separate from the weapon item in your inventory. Learn the style, equip it, and upgrade that specific art; owning a better weapon does not automatically develop its techniques.

Find and equip the style you want to learn

Open Develop → Abilities and select the Martial Arts area. Read the two equipped style names first. Select a learned style to inspect it, then use its equip or replacement option for the intended position. Check the overview again so you know which style the weapon-swap input will bring out.

If the entry is locked, open its acquisition information and follow that route. A weapon item in Gear does not prove that every Martial Art using that weapon type has been learned. Conversely, unlocking a style does not remove the need to check your equipped gear.

Weapon type, Martial Art and gear are different layers

LayerExampleWhat it determines
Weapon typeSwordThe broad equipment and moveset family.
Martial ArtNameless Sword or Strategic SwordThe particular style and its skills.
Gear itemThe sword equipped in your gear slotEquipment attributes and bonuses.

Two styles can share a weapon type without sharing their development. When an upgrade seems to have no effect, check the name of the equipped Martial Art against the one you improved. This is especially easy to miss when you experiment with another style using familiar equipment.

Learn a style through its acquisition route

Open the Martial Art entry and inspect how it is obtained. Routes vary: progression rewards, sect-related access and Skill Theft are among the ways styles are learned. Skill Theft involves finding and observing the relevant practitioner; it is a separate activity from looting a weapon.

Track the route from the entry you actually want. A guide for another sword or fan style can take you to the wrong location even though the weapon icon looks familiar. If a route is unavailable, read its prerequisites before assuming membership in a sect is the only option.

For a Sanctum route, check whether you need a Dragon Key and the relevant Skill Theft or stealth introduction before travelling. These are access requirements, separate from the later observation challenge and from levelling the art after learning it. A key alone does not replace the quest steps.

Read a new kit in a useful order

  1. Identify its ordinary attacks and a short sequence you can perform consistently.
  2. Read the Martial Art Skill and Special Skill, noting their costs and conditions.
  3. Find any resource or state the style builds and spends.
  4. Read the charged attacks and follow-ups that use that state.
  5. Check how its intended partner contributes before practising a longer sequence.

This order gives each button a job. Instead of memorising a long string immediately, practise reaching one useful state and spending it correctly. Add weapon switching when you understand what you are carrying into the second half of the sequence.

A current example of why wording matters: the September 16 notes corrected Nameless Sword’s Sword Energy description. Its per-stack damage boost against non-player targets does not require the target to be Exhausted. That correction was to the description, not a new effect. Do not build a rotation around a condition from an outdated tooltip.

Develop the style you intend to keep using

Upgrade the selected art through its own development screen, then read the next breakthrough rather than assuming it is only a numerical increase. Keep your secondary art in view too: a pair can feel awkward when the supporting half has fallen behind.

Use the Path Tutorial where available before a major investment. The official May development update added these tutorials specifically to teach Path features and basic combinations. If you later change direction, inspect the current reset preview and its resource returns rather than relying on an old refund claim.

A simple practice test for a new style

Choose an ordinary encounter and perform three deliberate attempts. First, use only short attacks and defence. Second, add the core skill or resource cycle. Third, add the partner art. If the third attempt is worse, identify the exact swap or long animation causing trouble instead of buying more upgrades immediately.

Keep a style if you enjoy its rhythm and can explain its main decisions. A popular build you cannot execute comfortably may be less useful for your immediate progress than a simpler pair you understand. Competitive ranking is a separate question requiring current, mode-specific evidence.

Practical guides

Turn the skill screen into a short practice plan

Read this partFind this answerTry this first
Light and heavy attacksWhich inputs begin and end the action?One short sequence you can stop.
Charged attackWhat is held, spent or required?Charge once in a safe opening.
Martial Art SkillWhat effect or state does it create?Use it and watch the named indicator.
Special or follow-up skillWhat must happen before it becomes useful?Create the condition, then perform the follow-up.
Partner interactionWhat does the other art contribute?Swap after creating the relevant state.

Do not press every new button together during the first attempt. If you cannot tell which action created a buff or consumed a resource, repeat with fewer inputs. The aim is to understand the cause and result, then add speed.

Upgrade an equipped Martial Art step by step

  1. Select the art by name from your equipped setup.
  2. Inspect Upgrade; if it has reached a tier boundary, inspect Break Through.
  3. Read the next benefit and every cost or character requirement.
  4. Select a missing material to inspect its acquisition routes.
  5. Make the upgrade and confirm the art’s level or tier changed.
  6. Repeat the inspection for the second art without assuming it shared the first art’s progress.

Before opening a material selector, return to this exact requirement. A material for a different style, tier or development system may look similar without being usable here.

Example: why a second sword style still feels unfamiliar

Nameless Sword and Strategic Sword both use swords, but their Martial Art entries describe different techniques and development. If you switch between them, your familiarity with the weapon shape does not teach the second style’s conditions. Inspect its own skills, supporting passives and upgrade state.

Keep your original setup available while trying the alternative. Use Path Guide → Tutorial to learn the intended sequence where offered. Decide whether you enjoy its timing before using resets, conversions or extensive gear changes.

When the expected move or damage is missing

ProblemCheck
The newly learned style never appearsConfirm it is equipped in the intended Martial Art position.
Upgrade changed the wrong artRead the exact selected style name.
Cannot use a charged or special actionBasic Talents, art development and the skill’s conditions.
The partner does not seem to helpWhich effect persists through the swap and what the second art consumes.
Long combos keep getting interruptedUse a shorter sequence until the opening is reliable.

Common questions

Does joining a sect permanently choose my combat class?

Sect membership and your equipped Martial Arts are separate systems. Check each art’s acquisition route and each sect’s rules; do not treat a membership choice as an irreversible character class.

Sources & verification

Source research is separate from in-game testing. Recommendations are identified as editorial advice.

  • Official: Version 2.2 fixes and temporary closure official · Checked 27 Sept 2026

    Nameless Sword description correction; Exhausted condition not required for the stated PvE Sword Energy boost.

  • Official: May development and map changesofficial · Checked 29 Sept 2026

    Path Tutorial, purchase-aware Quick Enhance and saved-plan replacements; not a claim of current costs.

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